Currently the available elastoplastic deformation simulation is divided into physics and non-physics-based simulation in two ways.
而当前现有的弹塑体形变模拟主要分为基于物理的和非物理的模拟两种方式。
Physics-based simulation of elastic-plastic deformation using physics theorem in the real world can perfectly reproduce the real movement and realistic deformation of virtual objects in virtual space.
基于物理的弹塑体形变模拟采用真实世界中的物理学定理可以完美重现虚拟物体在虚拟的空间中真实的运动过程及逼真的形变。
There are multi-kind simulation methods of soft body modeling based on physics, but huge computation and complex algorithm are the limitations of these methods.
目前已经有多种基于物理的软体模型模拟算法,但计算量大与算法复杂是这些方法的主要缺陷。
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