Per-object Render Settings 增强对象物体渲染设定
Per Object Attribute 单物体属性
Cells-Per-Object Limit 每个物件的资料格限制
Remove per object setting 移除设定
Per object setting selection 个别物件设置选项
Per-pixel or Object-Oriented Change Detection 逐像元或面向对象变化检测
No two threads will be able to execute methods against those objects at the same time (on a per-object basis, obviously).
不会存在两个线程同时调用该对象的方法的情况(显然是以对象为基础的)。
To minimize the work required on a per-object basis, the default should minimize the objects for which you must specify the object lifetime.
为使针对平均每个对象所需执行的工作最小化,默认设置应使需要指定生存期的对象个数最少。
Facebook is working on implementing these changes and with the per-object privacy Settings that were recently introduced, most of these issues had been resolved already anyway.
Facebook正在努力实现这些改变,而最近引入的逐对象式隐私设置也多少解决了这些问题。
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