In this paper we import design pattern in our development of content management system it not only makes our design concision but also improves the maintainability and flexibility of the system.
通过在内容管理系统的开发中引入设计模式,不仅使得设计简洁明了,而且提高了系统的可维护性和伸缩性。
This paper introduces a method for designing the structure of the shadow management module in game engines based on design pattern.
给出了一种基于设计模式的游戏引擎中阴影管理模块结构的设计方法。
The problem is analyzed from three points of view: the mechanism of cooperative design, the management of cooperative design, the representation pattern of virtual design.
围绕虚拟设计的原理和方法,从协同设计机制、协同设计的管理、虚拟设计表达三个方面分析它建构中面临的问题。
应用推荐