This paper introduces a method for designing the structure of the shadow management module in game engines based on design pattern.
给出了一种基于设计模式的游戏引擎中阴影管理模块结构的设计方法。
The problem is analyzed from three points of view: the mechanism of cooperative design, the management of cooperative design, the representation pattern of virtual design.
围绕虚拟设计的原理和方法,从协同设计机制、协同设计的管理、虚拟设计表达三个方面分析它建构中面临的问题。
This paper studies a software on the management of fashion pattern combining with fashion teaching and introduces its system disposition, design thinking, function and applied scope.
本文结合服装教学,研制了服装款式管理软件,并介绍了软件的系统配置、设计思想、功能和适用范围。
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