In other words, by focusing on the Object life-cycle we have established services with appropriate granularity.
换句话说,通过将重点放在对象生命周期上,我们就可以建立具有恰当粒度的服务。
Once objects are spawned the Spawning System does distributed object life-cycle management and state synchronization.
一旦物体被派生出来,派生管理系统会负责这些物体的生命周期管理和状态同步。
I saw another example of confusion over object life cycle in a chat program.
我曾在一个聊天程序中看到过另一个受惑于对象生命周期的例子。
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