Presents the implementation technique of keeping a non-fixed-page object buffer for each complex object, which avoids the drawback of the traditional fixed-page buffering mechanism.
在复杂对象的缓冲技术方面,提出并实现了对每一个复杂对象维持一个非定长页面的对象缓冲区的方法,避开了传统定长负面缓冲机制的缺陷。
According to characteristics of 3d visualization, we analyze some methods for optimal performance and discuss dynamic buffer management technique on 3d object.
针对三维可视化的特点,本文分析了该集成机制的性能优化方法,并讨论了基于三维对象的动态缓冲管理技术。
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