Multi Resolution Terrain Model 多分辨率地形模型
This paper presents a dynamic construction algorithm for the multi-resolution terrain model based on the large scale GRID data or discrete elevation data.
论述了一种基于大规模格网数据或离散高程点动态构建多分辨率地形模型的算法。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
The followings are what we have done in this dissertation:1. Design a Pyramid Model for global multi-resolution virtual terrain environment, and then implement this model by way of MRLOD.
提出用金字塔模型解决全球虚拟地形环境的多分辨率问题,并结合MRLOD技术设计并实现了一个全球金字塔模型。
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