In the meantime, as the motion database becomes more and more huger, how to reuse the motion data is presented as a crucial problem for computer animation areal.
但是在获得越来越庞大的动作数据库的同时,对已有动作的重用也成为了目前计算机动画领域研究的重点。
Efficiently reuse existing motion data is one important way to solve this problem.
有效地重用既有数据就是解决这一问题的一种重要方法。
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