阶层式贴图处理(MIP Mapping):距离镜头较远的3D物件就贴上较简单的材质图形,距离较近的物件就贴上较复杂精致的材质图形,这种方式可以加快3D场景的处理速度...
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This is commonly used by MIP mapping where the displayed image size determines the resolution of the image used for drawing.
这通常由mip映射使用,其中显示的图像大小将决定用于绘制的图像分辨率。
I heard this was so that mip-mapping wouldn't destroy the look of the model.
我强调这一点是希望贴图之后不至于破坏模型的视觉感官。
The standard, built-in bump mapping and perspective-corrected mip-mapping, filtering, and anti-aliasing guarantee outstanding images (set DisplayButtons OSA to ON for this).
内建的冲突映射和透视修正后的mipmap、滤波和反走样保证了出色的图像质量(为此必须有效OSA)。
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