... Lightspeed Memmory Architecture II 第二代光速内存架构 local graphics memory 本地显存 lossless Z-buffer compression 无损Z缓冲压缩 ...
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Embodiments of a virtual local memory for a graphics processor are disclosed.
公开了图形处理器的虚拟本地存储器的实施例。
An apportionment of bandwidth between the graphics local memory and system memory is the result.
图形本地存储器与系统存储器之间的带宽的分配足其结果。
The access patterns to system memory and graphics local memory are averaged because there is no time-based sequential pattern to make them exact.
对系统存储器和图形本地存储器的访问模式是平均的,因为没有使它们准确的基于时间的顺序模式。
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