Let's fix that 我们可以重修旧好
让我们来解决这个问题!
Let's fix that by creating a new container object called a Group that can hold a bunch of GraphicsObjects.
让我们通过创建一个新容器对象group来实现这种功能,其中保存了一组GraphicsObject对象。
So, we'll have to fix that but let's do something correct.
那么,我们要把那个修正一下,让我们做一些改正。
So, we'll have to fix that but let's do something correct.
那么,我们要把那个修正一下,让我们做一些改正。
And now the point just to tease apart, I can't erase that, let's fix, so now the one detail that's worth pointing out is * that this here the * in swap's prototype and the * here in swap's prototype do not mean go there.
现在我们要梳理一下,我不能清除那个,让我们修正一些,需要指出的一个细节是,在swap原型中的,意思不是定位到那个地方。
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