第一个是一套通用的交互设计原则 (interaction design principle ),如视觉设计中的有关原则(参见第 19 章),提供了在多种 场景中定义合适系统行为的指导原则。
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The interaction design of virtual ancient architecture system based on cultural experience is researched by the structure of "object - target - principle - means" in this paper.
本文以“对象—目标—原则—方法”为结构进行了基于文化体验的古建筑虚拟系统交互设计研究。
Design methods of pile foundation based on the principle of settlement control are a main achievement of the modern theory of interaction between pile and soil.
以变形控制为原则的桩基础设计是现代桩土相互作用理论的主要成果之一。
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