This paper proposes a synthetically measuring model for information cooperation based on network delay, which aims at some problems of information cooperation in the network-centered warfare.
本文针对网络中心战环境下的信息协作问题,提出了一种基于网络延迟的信息协作效益综合测度模型。
The thesis using a complete information dynamic game model focuses on the incentive and the willingness of High-tech cooperation between Chinese company and the EU's.
本文重点将引入完全信息动态博弈模型对中欧高技术企业合作动因及合作意愿度进行分析。
Using a two-stage game model, this paper proves that repeated game can realize cooperation equilibrium under asymmetry information.
本文通过一个简单的两阶段博弈模型证明了在不完全信息条件下,重复博弈能实现博弈双方的合作均衡。
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