The aim of implicit surface polygonization is to generate robust and curvature-related regular mesh.
隐式曲面多边形化的目标,是生成一个健壮的、随曲率指导的规则三角片网格。
Polygonization is the main approach to rendering implicit surface, for the most of graphic systems use built in hardware to display polygons.
绘制多边形可借助图形系统的硬件来实现,因此,隐式曲面的多边形化是隐式曲面绘制的主要方法。
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