A novel inverse kinematics algorithm based on the human constrained joints for real-time human motion modeling is proposed.
为了实现人体运动建模,提出一种新颖的基于人体关节约束的实时逆向运动学算法。
The early researches focus on human modeling and low level motion control technology.
早期虚拟人技术的研究集中在人体建模和底层动作控制技术。
In order to make human motion simulation more realistic in Virtual Reality on PC platform, this paper introduces an improved method of modeling human body as a tree with constraint joints.
为了能在基于PC平台的虚拟现实中实现更具真实感的人体运动仿真,该文提出一种改进的约束求解方法,将人体建模为基于约束关节树的骨骼结构。
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