This paper introduced a new technology of computer generated architectural rendering - Gl (Global Illumination), which is based on the newest computer software, hardware and computer graphics science.
该文介绍了一种建立在最新的软件硬件和计算机图形科学基础上计算机建筑渲染的新技术——全局光照。
With development of PC and graphics hardware, rendering systems based on pc-cluster which are cheaper and powerful can also do that work.
随着PC和图形显卡的飞速发展,基于PC集群的绘制系统以其廉价而强大的能力恰能满足要求。
Based on hardware-accelerated texture-based volume rendering algorithm, this paper proposed two methods for volume cutting, which are based on either depth buffer or discrete distance field.
在硬件纹理加速体重建算法的基础上,提出了两种模拟三维数据切割的方法:利用深度缓存实现和利用离散距离场实现。
应用推荐