The new interface is built with Clutter, an open source scene graph framework that supports hardware-accelerated rendering.
新的界面基于Clutter(一个开源Scene Graph架构,支持硬件加速渲染)。
Hardware accelerated volume rendering technique is the key point of this thesis.
基于硬件加速的体绘制技术是本文的研究重点。
Based on hardware-accelerated texture-based volume rendering algorithm, this paper proposed two methods for volume cutting, which are based on either depth buffer or discrete distance field.
在硬件纹理加速体重建算法的基础上,提出了两种模拟三维数据切割的方法:利用深度缓存实现和利用离散距离场实现。
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