half edge collapse 半边折叠
It first determinates feature edge, and then sorts vertex based on incident feature, finally controls half-edge collapse based on vertex type and quadric error metric.
该算法首先判定模型中的特征边,然后对顶点进行分类,最后根据二次误差测度和顶点的类型来控制顶点的半边折叠操作。
参考来源 - 复杂虚拟场景的建模及模型简化方法研究·2,447,543篇论文数据,部分数据来源于NoteExpress
This paper aims to simplify 3D models with texture attributes. An appearance-preserving multi-resolution simplification algorithm based on half-edge collapse operation is proposed.
针对附有纹理属性的网格模型,提出并实现了一种保持模型基本外观和形状特征的多分辨率网格简化算法。
In this paper, we propose an algorithm for constructing progressive meshes based on half-edge collapse and a method of multiple LOD model generation including subdivision algorithm.
提出了一种新的基于半边折叠的递进网格构造算法和一种引入了细分算法的多细节层次模型生成方法,并给出一组实例说明了算法的有效性。
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