下载资源主分类 ... 说明:opengl入门级代码,很经典的代码.希望对你有帮助-opengl entry-level code, very classic code. want to help you 说明:简单3D模型建模及渲染,有多个简单模型,加颜色渲染,可以直接运行-graphics 3D rendering 说明:读取Stl文件用OpenGl打开,并且可以旋转,平移,进行相关编译。-Read Stl file open with OpenGl ...
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3D graphics modeling and rendering 三维图形建模与绘制
Core Layer – XNA-based development for high-end graphics such as 3D animation or rendering with custom pixel shaders.
核心层——基于XNA的开发,针对像3D动画一样的高端图像,或者使用自定义像素着色器进行渲染。
Because there are so many different methods of rendering 3d worlds, it's nearly impossible to give a description of a graphics pipeline that works in all situations.
因为渲染3d世界的方法是如此之多,以至于几乎不可能给出一个在所有情形下都能工作的图形管道的描述。
Games like Quake have graphics engines tuned for specific angles and types of images; they are not general-purpose 3d rendering engines.
诸如quake之类的游戏的引擎针对特定的角度和图像类型进行了优化;它们并不是通用的3d呈现引擎。
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