传统的计算机图形学是基于几何图形绘制(Graphic-Based Rendering,GBR) 技术的,而图形绘制技术是面向物体几何而设计的,因而绘制过程涉及到复杂的建 模、光亮度计算和消隐过程...
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Using a proprietary IW4 game engine, Infinity Ward based it on an unspecified id Tech engine. The new engine can accommodate larger worlds, enhanced graphic detail and more efficient rendering.
Infinity Ward以自主开发的IW4游戏引擎为基础开发了一款尚未定名的新引擎,这款新引擎能够承载更大的游戏场景,支持增强的图形细节和更有效的渲染速度。
A 3D rendering system is such a system that draws the massive terrain and cities on the earth based on computer graphic technology.
三维表现系统,是建立在计算机图形绘制技术的基础上,对地球表面的海量地形和城市中的大规模建筑群进行实时绘制的系统。
The modeling and rendering technology of virtual environment can be separated into two types, graphic based rendering and image based rendering.
实拟场景的建模和画造技巧通常否以开为两类,基于图形的画造技巧和基于图像的画造技巧。
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