For example, when you drop a button on a form, the button's designer is the entity that determines the appearance and behavior of the button.
例如,在窗体上放置按钮时,按钮的设计器就是确定该按钮的外观和行为的实体。
The behavior is not bound to the entity but provided by applications and “multiple applications can read the same entities yet implement very different behaviors”.
行为不是绑定到实体上的,而是由应用提供的,“多个应用可以读取相同的实体,却实现截然不同的行为”。
Basically, when we invoke the Mirror Image pattern, we analyze the behavior of an external entity and then create its likeness in our own system.
当我们援用镜像映象模式时,我们基本上是先分析某一外部实体的的行为特征,然后在我们自己的系统中创建它的相似体。
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