I'll start with a general description of the decisions any language designer must consider within a typing model, focusing on the controversial decision of static versus dynamic typing.
我首先简要介绍任何语言设计者在类型模型中必须考虑的一些决策,着重介绍静态类型和动态类型的一些不同的决策。
These tools generally allow for the creation of static and dynamic models of the software, including classes, activity, state, components, and the overall model structure (packages).
这些工具通常允许创建软件的静态和动态模型,包括类、活动、状态、组件和整体的模型结构(包)。
Static versus dynamic typing depends on when a typing model is enforced.
静态类型还是动态类型,这取决于何时 实施类型模型。
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