Data exchange between entities, which lying in the same AOI region and belonging to the different node machine (entity manager), must consume network bandwidth in Distributed Virtual Environment.
分布式虚拟环境中,位于同一个AOI中的实体需要进行数据交换,若它们属于不同的节点机(实体管理器),就会占用网络资源。
The increasing application demand of distributed virtual GIS in terrain landscape and military has made real-time interactive browsing massive terrain data in large areas under network environment.
随着分布式虚拟GIS在仿真和军事中的应用需求,大范围,海量地形数据在网络环境下实时绘制技术成为GIS研究的重点之一。
The speed of collision detection, and the delay and bandwidth of network are the main problems in distributed virtual assembly environment.
碰撞检测速度、网络延时和网络带宽对碰撞检测的限制是分布式虚拟装配系统中碰撞检测面临的主要问题。
应用推荐