The method of texture mapping was used to realize the multicolor display of seismic profile, and it can make abundant and smooth graphic detail quickly.
利用纹理映射方法来实现地震剖面的彩色显示,能快速生成丰富、平滑的图像细节。
Texture maps are associated with Materials and bring definition and detail to objects by mapping either photos or "handmade" image files to 3d surfaces.
结构地图与材质相关联并用绘制照片或“手工”图象文件将目标的定义和细节引入3d的表面。
The relevant techniques, including linear spring mesh model, muscle-based model and texture mapping are discussed in detail.
并详尽地介绍了线性弹性模型和肌肉模型的理论和构造以及纹理贴图等技术。
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