The aim of this article is to display common trends and design approaches in iPhone app design - please notice that they are not necessarily optimal ones from the design or usability point of view.
本文的宗旨是阐明苹果手机应用软件设计的共同趋势和设计方法。请注意,这些共同趋势和设计方法从设计或者实用性的角度来看未必最优。
It is an integral part of design, and it impacts the overall usability of the system.
它也是设计的组成部分,并影响整个系统的总体可用性。
For internal design projects, think of doubling usability as cutting training budgets in half and doubling the number of transactions employees perform per hour.
对内部设计项目,可以通过对培训预算减半,增加每小时交易雇员的数量去加大可用性的投入。
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