Player Data 主角数据标签部分
Average amount of data transmitted per second per player: This is critical to understanding the network and front-end infrastructure.
每个玩家每秒传输的平均数据量:这对于了解网络和前端基础结构很重要。
Somewhat smoother response from the server, since if a player needs a lot of time (such as reading data from the database) this is done on it's own threaded, not affecting others.
服务器响应会更加平滑,因为如果一个玩家需要大量时间(例如从数据库中读取数据),这会在它自己的线程中完成,不会影响其他人。
This code expects the Player object to be serialized into a JSON data structure.
这段代码预计将Player对象序列化成JSON数据结构。
应用推荐