A parallel process method of ray tracing is proposed based on a BSP tree.
提出了一种基于BSP树的光线跟踪并行处理方法。
BSP development is a important section in the embed system development, in the development, we prefer BSP migration to developing a BSP again.
嵌入式开发中一个重要的环节是板级支持包(bsp)的开发,实际开发过程更倾向于移植BSP而不是重新开发BSP。
If you do not have control over the artwork pipeline, this won't work as writing some sort of a converter would take longer than getting a BSP sub-division routine up and running.
如果你没有在艺术品管道控制,这不能作为写作的某种变换器要比BS P分程序和运行时间。
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