Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.
并对其生成的表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角形边收缩算法进行网格简化,提高了表面模型的绘制速度。
This paper designs a software interface, it takes 3d scattered points as input and triangle mesh as output.
本文通过设计一个软件界面,输入三维散乱点的集合,输出为由三角网格组成的物体的表面。
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