... crit - critical - 暴击 DPS - Damage per second - 每秒输出/伤害输出 HoT - Heal over time - 持续治疗 ...
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Damage Per Second 每秒伤害 ; 每秒输出伤害 ; 伤害每秒 ; 每秒伤害输出
DPS Damage per Second 每秒伤害 ; 每秒造成伤害 ; 意思是单位时间内造成的伤害
Melee Damage per Second er 近程攻击职业
A good hunter will use 5-7 abilities per 10 second cycle like we will, so why do they get to deal as much damage on their steady shots or more!
一个好的猎人在10秒循环中能够像我们一样使用5 - 7个技能,那么为啥稳固射击能够获得和自动射击一样甚至更多的伤害呢?
Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%.
拯救,直接减少仇恨值,累死法师的隐身技能,但是每秒减2%,同时负面效应是性能力减少10%。
Creeping Death: Unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance, and dealing damage per second to enemies caught in the cloud.
死亡蔓延:释放出包含大量金属碎片的云雾,提高云雾中友军的护甲和魔抗,并每秒对陷入金属云雾里的敌人造成持续伤害。
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