但是我发现两个问题:(1)我发现很多可以为项目工作的优秀音乐人和音效制作人(2)我没有时间。
But then two things happen (1) I find very good musicians and sound designers to work on the project and (2) I don't have time.
可能这是游戏开发中最重要的方面,这本书列出了制作人可能需要参与的各方面的音效制作领域。
Perhaps one of the most important aspects of game development, the book addresses the various areas of audio production in which a producer might be involved.
设计制作人员储备充足,能够承接大型游戏音效的制作;
Enough human resources to take over big scale game sound projects;
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