... 程序员(音效) Minoru Akao 音效制作 Tomohiro Yahima> <执行制片人 Hironobu Sakaguchi; ...
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... News Writing, Editing, and Reporting新闻写作,编辑,和报告 Audio Production音效制作 Television and Video Production电视和录像制作 ...
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... 音效: Sound Effects, Inc. 音效制作: Audio Planning U 标识宣传设计: Bay Bridge Studio ...
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可能这是游戏开发中最重要的方面,这本书列出了制作人可能需要参与的各方面的音效制作领域。
Perhaps one of the most important aspects of game development, the book addresses the various areas of audio production in which a producer might be involved.
如果电影制作者预料到需要配音,可能会把对白放在一条音轨上,把其他的音效放在另一条音轨上,这样就简单得多。
If the filmmakers anticipated a dubbed version, they might have delivered the voices on one audio track and everything else on another making your job much easier.
正如编写这个游戏、工具以及引擎这些工作一样,你就应做好花费大量时间在编辑制作图形、关卡、音效、音乐和模型等工作上的准备。
You should probably be prepared to spend as much time making graphics, levels, sound, music and models as you did writing the game, tools, and engine.
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