结合三层结构方法,文章对一些常见的面向对象界面现象进行了探讨。
Combining with the method, the paper also discusses some phenomena happened in object-oriented GUI design.
我们所关注的是,发布一个高质量的F#核心工具,可以增强Visual Studio的实力,让其成为一个具有丰富界面开发能力的面向对象的编程环境。
Our focus on delivering high-quality F# core tools is designed to augment Visual Studio’s amazing strengths as a presentation-rich object-oriented programming environment.
在此基础上,建立了面向对象的动态仿真活动控制原理和事件处理方法,并对仿真建模图形界面进行了研究。
On the basis of this, business process simulation mechanism, activity control method, event-dealing method and graphic interface for modelling and simulation are studied.
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