对三维形体真实图形生成中的隐藏面消除算法和可见面明暗处理方法进行了比较研究。
Made in this paper is a comparison between the hidden surface algorithm and shading method in generating three dimension vivid graph.
由于入口算法简单高效,可以很容易实现室内场景的隐藏面消除。
It could be applied to the hidden surface removal in the indoor scene easily because of its simple but effective algorithm.
应用推荐