最后,为验证端口反弹通信连接,设计了一个原型木马。
Finally, a prototype PRTH is designed to validate the port recall communication connection.
考虑一下,若通信连接在第1步之后,第2步之前丢失,那会发生什么情况。
Consider what happens if the communication connection is lost after step 1 and before step 2.
与PC游戏一样,游戏机上的游戏常常使用基于套接字的通信连接后端游戏基础结构。
Games on console devices, like PC games, often use socket-based communications to connect to the back-end game infrastructure.
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