关于自信的问题还有两个建议:第一,如果你不是百分之百的对你的软件创意和它的实现有信心的话,那就假装你有。
Two further pieces of advice regarding confidence: First, if you're not 100% confident in your software idea and its execution, then fake it.
游戏制作人相当于传统的软件公司的项目经理,常常会因为控制干预项目而引起创意总监的怨恨。
They are akin to project managers in traditional software firms and are often resented by creative directors for the amount of control they exert.
事实上,苹果的真功夫是把自己的创意和外部的科技结合起来,再利用一流的软件和漂亮的设计包装成品。
In fact, its real skill lies in stitching together its own ideas with technologies from outside and then wrapping the results in elegant software and stylish design.
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