并以培训项目实施方案设计和学习活动设计作为研究的主要内容。
How to design the project for implementation and how to design the learning activity were the main content.
研究表明,当将难题作为一个问题设计时,将创造一个环境,相关各方可以在一起自由讨论可能的解决方案。
Studies show that when an issue is framed as a question, an environment is created where the parties involved can brainstorm possible solutions.
作为接口设计研究的成果,Ben Shneiderman提出并收集了一些从经验中启发而来,适用于大多数交互系统的原则。
As a result of Interface Design Studies, Ben Shneiderman proposed a collection of principles that are derived heuristically from experience and applicable in most interactive systems.
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