摘要在对“故事”进行“新编”的过程中,《故事新编》运用了多种“陌生化”手法,它具体表现为情节编排、视角变换、“换招牌”、话语杂糅和颠覆原型等。
De - familiarization has been used in the old tales retold. it displays for plot - arrangement, perspective transformation, replace name, discourse - mixed and overthrow the archetype.
背景的切换、时常变换颜色、多样的视角,没有任何形式的帮助或辅助,这一切都让游戏变得非常具有挑战性——那就是乐趣所在。
Shifting backgrounds, constantly changing colors, morphing camera lensviews, and no form of help or assistance make the game extremely challenging --but therein lies the fun.
如果想变换一下视角,何不从自身的形象开始呢?
If a change of perspective is in order, why not start with your own reflection?
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