... Align Camera〈相机对齐〉 Align to View〈视窗对齐〉 Place Highlight〈放置高光〉 Isolate Selection〈隔离选择〉 Rename Objects〈物体更名〉 ...
基于902个网页-相关网页
... Align n Camera〈相机对齐〉 Align n to View〈视窗对齐〉 Place e Highlight〈放置高光〉 ...
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栅格及视窗对齐命令 Align Grid to View
移动物体与视窗对齐 Align With View
栅格及视窗对齐 Activate Grid to View
栅格及视窗对于齐号令 activate grid to view
移动视窗与物体对齐 Align View to Selected
靠视窗右边界对齐 alignment to form right
靠视窗上边界对齐 alignment to form top
靠视窗左边界对齐 alignment to form left
靠视窗下边界对齐 alignment to form bottom
视窗对齐
Window alignment
以上为机器翻译结果,长、整句建议使用 人工翻译 。
既然你已为使用视点替用特效纹理做了必要的准备,在你3d对象的位置渲染一个对齐视窗的精灵应是件很简单的事。
Now that you have the impostor texture ready for use, rendering it is simply a matter of placing a viewport-aligned Sprite where your 3d object used to be.
youdao
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