学习创建逼真的次表面皮肤着色器,适用于各种皮肤类型。
Learn to create realistic sub-surface skin shaders for a variety of skin types.
着色器种类:表面,光源,置换,转换,体,图像。
Shader types: surface, light source, displacement, transformation, volume, image.
本章介绍了加载纹理,将纹理映射到多边形表面和如何使用纹理着色器的基本知识。
You should now understand the basics of loading a texture, mapping it to a polygon face, and then rendering it with a shader.
应用推荐