因为中国的开发者普遍不能很好的抓住这些细微差别的感觉,而这是行为游戏必不可少的要素。
For Chinese developersgenerally are not good at catch the nuanced feeling which is essential to action games.
他们声称有些电脑游戏助长儿童的暴力行为。
They claim that some computer games encourage violent behaviour in young children.
如果流行病学家能介入玩家众多的游戏,他们就可以观看玩家面临不同种类危险时,行为是如何变化的。
If epidemiologists had access to a heavily populated game, they could watch how players' behavior changes in response to variations in the risks they face.
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