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模型由环境、植物主体、草食动物主体、肉食动物主体以及主体之间、主体和环境之间的行为交互规则组成。
The model consists of environment, grass agents, herbivore agents, carnivore agents and interaction rules among agents or between agents and environment.
分析了交互式产品原型的概念和性质,提出交互式产品原型应该是一种“有机原型”,是一种可以进行情感和行为交互的原型。
It was put forward that interactive product prototyping should be a kind of "organic prototype", which should be interactive in feeling and behavior.
我们了解我们的世界,因为我们在与之交互,并且仅当我们在大脑中模拟这些交互时,我们才能理解其他人的行为。
We know about our world because we've interacted with it, and only by simulating this interaction in our heads can we comprehend the behavior of someone else.
So when a request is entered into this box, we do all kinds of semantic analysis, behavioral analysis, intelligent interaction with the user than massive computing and figure out what the user really wants.
当用户输入请求之后,将会对此请求进行各种语意分析,行为分析,并与用户进行智能交互,然后进行大量计算,来定位用户的真正需求。
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