注意,数据库和队列存储类型的流使用自定义中介原语来记录请求到达的事实。
Notice that the flows for the database and queue storage types use custom mediation primitives to record only the fact that the request has arrived.
如果使用自定义的着色器,它们必须是pixel - lit并使用几何渲染队列。
If you use custom written Shaders, they have to be pixel-lit and use Geometry render queue.
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