在游戏的过程中,对受访青少年影响最为重要的情感是成就感。4、研究发现网吧场所对网络游戏行为有着重要的影响。
Fulfillment is the most important emotion In the course of game. 4 This paper discovers that the place of cyberbars play an important role which influence behavior of young player of internet game.
网络游戏企业应当坚持社会效益优先,保护未成年人优先,规范自身的市场经营行为,为网络游戏用户提供健康、绿色的网络游戏产品和服务。
Online game companies should prioritize social benefits and the protection of minors, and regulate its own deeds to provide users with healthy and green online games and services.
例如,护身符是一个网络游戏,让孩子们在网站上追踪妖精的各种冒险行为,蜂蜜坚果麦片公司让孩子们用吉祥物buzzbee创建一个连环漫画。
For instance, Lucky Charms has a game on their website that lets kids track Lucky the Leprechaun's various adventures, and Honey Nut Cheerios lets kids create a comic strip with the mascot BuzzBee.
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