出版商们必须要重视这一点,这是网络游戏出版策划成败的关键。
Publishers must pay attention to this point, because this is a key to success for network games 'publishing-planning.
正规的网络游戏开发,须经过策划、设计、开发、内测、公测等多个阶段。
Formal network game development, have been planning, design, development, closed beta, beta, and other stages.
作为一生都在策划的网络游戏,如果不重视游戏整体生命周期的过程性策划,那就注定会失败。
As sustained planning runs in the whole life of network game, those who neglect processing planning throughout the whole life of network game publication will never succeed.
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