提出一种基于投影网格的全球多分辨率地形绘制算法。
The paper proposes a multi-resolution global terrain rendering method based on projected grids.
算法采用灰度投影获取全局运动,用网格检测和灰度切分图精确匹配的方法获取更准确的运动数据。
The image motion is obtained by the gray project and then the motion data is accurately detected by the grid detection and bit plane match method.
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