反之,如果您禁用了深度缓冲,那么必须在绘制3d对象的顺序上付出一定精力。
Conversely, if you disable the depth buffer, you have to pay attention to the order in which you draw your 3d objects.
由于不同的内部存储模型和潜在的巨大对象(大到2gb),这里没有缓冲池。
Due to the different internal storage model and the potentially huge objects (up to 2gb), no buffer pool is involved here.
通过使用深度缓冲,对象可得到正确的渲染。
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