为了支持这种特性,MPEG-4标准引入了两种新的算法:重复填充和纹理填充。
Two new algorithms including the repetitive padding and the texture padding were introduced in MPEG-4.
绘制一个矩形选区,填充红色背景纹理之上的一层。
Draw a rectangular selection and fill it with red on a layer above the background texture.
纹理层填充前景色选择。
Fill the selection with the Foreground color on texture layer.
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