与原算法相比,简化算法具有低复杂度、译码延时少的优点。
Compared with the original algorithm, the proposed algorithm has advantages of low complexity and lower decoding delay.
EESSPA算法的特点是采用分布式控制,避免了由于集中式控制导致的信息爆炸,并且算法复杂度与途经链路数无关。
EESSPA algorithm can avoid the information explosion by distributed control. Its computation complexity is independent of the number of hops along the path.
本文算法的绘制速度只与体纹理分辨率等参数有关而与模型的几何复杂度无关。
And we have realized the algorithm whose rendering speed is independent of the complexity but only deponds on the resolution and other parameters of the volumetric texture.
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