如果你把一开始的等级经验设定的可行点,逐步的介绍游戏思想,指导玩家学习如何玩这个游戏而他们本身不知道他们学了这个。
If you make the entry level experience accessible and introduce the concepts gradually to the player they learn how to play the game without even knowing that they've learnt it.
个性化:基于你的经验等级、角色和兴趣,你可以个性化你和过程的界面,从而关注对你有意义的东西。
Personalization: Based on your experience level, role, and interest, you can personalize your interface towards the process to focus on what matters to you.
如我的经验所表明,这些女人们所居的下层社会结构复杂,等级森严,解救她们并不只是打开一扇门这样简单。
As my experience showed, the underworld these women inhabit is complex and layered, and rescuing them involves more than just opening a door.
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