立体像素成像也用于游戏,这样就不需要三维加速。
Voxel imaging is also being used to create computer games, so 3D acceleration is not necessary.
研究了最佳观看距离和像素匹配的设定方法,给出观看较好立体效果的范围。
Viewers who stay at the optimal viewing distance can see good stereo images without crosstalk.
单独的像素能够被单独地控制,从而将入射光的立体图案转换为神经元刺激的立体图案。
The individual pixels are capable of being individually controlled, thereby translating a spatial pattern of incident light into a spatial pattern of neuronal stimulation.
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