尽管它很难成为客户机的默认设置,但是我需要的3d图形加速驱动程序破坏了OpenGL程序的编译过程,这会导致需要使用相当复杂的解决方案。
Although it's hardly the client's fault, the accelerated 3d graphics driver I needed broke compilation of OpenGL programs, leading to a fairly circuitous workaround.
举例来说,如果试图编译程序时由于存在无法解析的符号而失败了,那么就可能是编译过程前面某个步骤出现了问题!
For instance, if the attempt to compile a program fails due to unresolved symbols, it's possible that an earlier phase of the build process did something wrong!
只有当应用程序实际上需要该类,而不是在编译或运行时过程中,此类的类型才成为显式的。
The class type will become explicit only when the application actually needs the class, not during compile or run time.
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